UX/UI Designer
Actively Reviewing the ApplicationsEleonsCo
Job Description
We’re looking for a UI/UX Designer who lives and breathes games.
Not just someone who can make clean screens — but someone who understands game feel, player psychology, flow, feedback, and animation timing.
This is for a creature-capture / collection-driven game currently in development, and UI is a massive part of the experience. Every interaction matters.
Someone who:
• Designs polished, intuitive game interfaces and systems
• Has a strong focus on UI animation, transitions, and interaction feedback
• Understands game loops, player retention, and UX in live games
• Can collaborate directly with engineers and assist with implementation
• Thinks in systems, not just screens
• Cares deeply about feel, responsiveness, and interaction timing
If you’ve worked on:
– Inventory systems
– Battle UI
– HUD design
– Reward screens
– Progression flows
– Animated menus
– Micro-interactions
– Responsive UI states
You’re probably a fit.
🧠 Ideal Background
• 3+ years UI/UX experience (game industry preferred)
• Strong motion design skills (After Effects, Figma, or in-engine tools)
• Understanding of frontend or in-engine implementation (Roblox, Unity, Unreal, etc.)
• Ability to design with performance and scalability in mind
• Bonus: Light scripting or game dev experience
Required Skills
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