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Unreal Engine Developer

Actively Reviewing the Applications

Mihira Visual Labs

4–8 years
Posted 4 days ago Apply by June 11, 2026

Job Description

Mihira Visual Labs is a research-driven CGI and VFX studio redefining filmmaking through AI- and ML-powered workflows. We specialize in the development and production of full-length animated films, empowering creators with cutting-edge tools to accelerate high-quality storytelling and IP creation. Our mission is to make world-class storytelling faster, more efficient, and more cost-effective — where human imagination is the only true differentiator.

Role Overview

Mihira Visual Labs is developing a next-generation Theatre Experience Platform that blends immersive visuals, interactive storytelling, and real-time control. We’re looking for an Unreal Engine Developer to join the core product development team. Your primary focus will be on designing and implementing interactive, high-performance systems for our product using Unreal Engine.

Key Responsibilities

  • Develop and implement real-time features using the Unreal Engine C++ API, along with blueprints where applicable
  • Design and build responsive, performant UI systems using the Slate system in UE
  • Collaborate with cross-functional teams including creative directors, interaction designers, and technicians to ensure robust and engaging product experiences
  • Maintain clean, scalable, and well-documented code

Qualifications & Skills

  • Strong experience with Unreal Engine (C++)
  • Bachelor’s degree in Computer Science, or a related field. (Equivalent practical experience will also be considered)
  • Proficient with Slate for UI/UX development
  • Solid understanding of real-time performance optimization
  • Experience developing interactive or control-based applications

Nice To Have

  • Experience with Sequencer workflows and timeline-based animations
  • Familiarity with Cine Camera Actors and cinematic tools in UE
  • Knowledge of Live Link and Remote Control API for real-time device integration
  • Exposure to Virtual Production pipelines and tools
  • Python scripting experience within the Unreal Engine Editor
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