Audio Visual (AV) Unreal Engine - Engineer
Meril
Job Description
Job Title: Audio Visual (AV) Unreal Engine - Engineer.
Department: R&D – Immersive Technologies.
Location: Vapi, Gujarat
Reports To: Sr. Manager – Immersive Technologies
Job Purpose:
To design, deploy, and support professional Audio Visual (AV) systems integrated with Unreal Engine-based immersive visualization platforms. The role involves configuring multi-display environments, projection systems, LED walls, media servers, and Unreal Engine nDisplay clusters for real-time visualization, simulation, digital twin, XR, and virtual production applications. The engineer will collaborate with graphics programmers, Unreal Engine developers, and hardware teams to ensure synchronized, high-performance rendering across complex display infrastructures while delivering reliable, production-grade AV deployments.
Key Responsibilities:
1. Professional Audio Visual System Design & Deployment
• Design, configure, install, and commission professional AV systems for immersive visualization environments.
• Deploy and integrate:
- High-resolution projectors
- LED video walls
- Curved and cylindrical displays
- Multi-display visualization systems
- Immersive dome environments
• Configure professional AV equipment including:
- Media servers
- Video processors
- Matrix switchers
- Signal routing hardware
- Display controllers
• Perform system commissioning, testing, calibration, and preventive maintenance.
• Ensure optimal image quality, color consistency, brightness uniformity, and display alignment.
2. Unreal Engine nDisplay Deployment
• Configure and deploy Unreal Engine nDisplay clusters for synchronized rendering.
• Build and maintain:
- Cluster configurations
- Display topology
- Render node configurations
- Multi-machine rendering environments
• Configure and manage Unreal Engine Switchboard.
• Support synchronized rendering across multiple GPUs, displays, and rendering nodes.
• Optimize rendering performance while maintaining low latency.
• Troubleshoot deployment issues involving rendering, synchronization, and display outputs.
3. Display Synchronization & Visualization Systems
• Configure synchronized playback across multiple displays.
• Implement:
- Frame synchronization
- Genlock
- Timecode synchronization
- Multi-display synchronization
- Projection edge blending
- Display warping
• Support immersive visualization systems including:
- Simulation platforms
- Digital twins
- XR environments
- Virtual production stages
• Optimize rendering pipelines for smooth playback and consistent visual quality.
4. AV Hardware Integration
• Integrate Unreal Engine visualization systems with professional AV hardware.
• Configure and maintain:
- HDMI
- SDI
- DisplayPort
- Fiber video transmission
- AV-over-IP infrastructure
• Configure display processors and routing systems.
• Perform hardware diagnostics and component replacement when required.
• Support installation and commissioning activities at customer locations.
5. Testing, Calibration & Performance Optimization
• Conduct display calibration for:
- Brightness
- Color accuracy
- Geometry correction
- Image alignment
• Perform performance testing under production workloads.
• Optimize GPU utilization and rendering performance.
• Monitor display quality and ensure reliable long-duration operation.
• Support Factory Acceptance Testing (FAT) and Site Acceptance Testing (SAT).
6. Troubleshooting & System Reliability
• Diagnose and resolve issues related to:
- Display synchronization
- Unreal Engine deployments
- Media server operation
- AV hardware failures
- Signal routing
- Display latency
• Maintain high system availability through preventive maintenance and rapid fault resolution.
• Support field troubleshooting and remote diagnostics.
7. Documentation & Cross-Functional Collaboration
• Prepare and maintain:
- System architecture documentation
- AV wiring diagrams
- Installation procedures
- Deployment guides
- Technical reports
• Collaborate closely with:
- Unreal Engine Developers
- Graphics Engineers
- Software Development Teams
- Electronics Engineers
- Mechanical Design Teams
- Product Management
- QA & Validation Teams
• Participate in design reviews, system integration, validation, and customer demonstrations.
Qualifications and Experience:
• B.E./B.Tech in Electronics Engineering, Electrical Engineering, Computer Science, Multimedia Engineering, Audio Visual Engineering, Information Technology, or related disciplines.
• Minimum 3+ years of experience in professional AV system deployment or immersive visualization projects.
• Experience working with Unreal Engine-based visualization environments is preferred.
• Hands-on experience with professional display technologies and AV infrastructure.
Required Technical Skills:
Professional AV Systems
• Professional AV system design and deployment
• Media servers
• Projection systems
• LED video walls
• Display controllers
• Signal routing
• Video processors
• Display calibration
• AV rack integration
Display Technologies
• Multi-display systems
• Curved displays
• Dome projection systems
• Immersive visualization environments
• Projection mapping
• Edge blending
• Warping
Connectivity & Networking
• HDMI
• SDI
• DisplayPort
• Fiber optic video transmission
• AV-over-IP
• Genlock
• Frame synchronization
• Timecode synchronization
Unreal Engine
• Unreal Engine 5
• nDisplay
• Switchboard
• Cluster rendering
• Multi-display rendering
• Camera calibration
• Rendering optimization
• Deployment troubleshooting
System Integration
• GPU workstation configuration
• NVIDIA RTX platforms
• Hardware troubleshooting
• Installation & commissioning
• Preventive maintenance
Preferred / Strong Advantage Skills:
• Experience with immersive dome or cylindrical display systems.
• Virtual Production workflows.
• XR / VR / AR visualization platforms.
• Experience integrating Unreal Engine with professional AV hardware.
• Basic scripting using Python, PowerShell, or Batch.
• Experience with NVIDIA RTX GPU environments.
• Knowledge of rendering optimization and GPU profiling.
• Familiarity with motion tracking and camera tracking systems.
• Experience with Digital Twin, Simulation, Broadcast, or Experience Center projects.
Nice to Have:
• Exposure to media server platforms such as Disguise, Watchout, Pixera, Resolume, or Hippotizer.
• Familiarity with Blackmagic Design, Datapath, Barco, Christie, Panasonic, or Epson professional AV products.
• Understanding of networking for large-scale AV deployments.
• Experience supporting customer installations globally.
• Knowledge of Linux-based rendering environments.
Technical Environment:
Visualization Platform: Unreal Engine 5
Rendering: nDisplay Cluster Rendering
Deployment: Unreal Switchboard
Display Technologies:
- LED Walls
- Projectors
- Multi-display Systems
- Curved Displays
- Dome Displays
Connectivity:
- HDMI
- SDI
- DisplayPort
- Fiber
- AV-over-IP
Synchronization:
- Genlock
- Timecode
- Multi-display Synchronization
Hardware:
- NVIDIA RTX Workstations
- Professional Media Servers
- Video Processors
- Display Controllers
Skills and Competencies:
• Strong understanding of professional AV infrastructure.
• Excellent troubleshooting and hardware diagnostic skills.
• Knowledge of real-time rendering workflows.
• Strong analytical and problem-solving abilities.
• Excellent communication and documentation skills.
• Ability to work independently in fast-paced R&D environments.
• Strong collaboration skills across multidisciplinary engineering teams.
• Customer-focused mindset with willingness to travel for installation and commissioning.
Key Performance Indicators (KPIs):
• Successful deployment of Unreal Engine nDisplay environments.
• Reliable synchronization across multi-display systems.
• High-quality display calibration and visualization performance.
• Reduced deployment and troubleshooting time.
• System uptime and operational reliability.
• Timely completion of installation and commissioning projects.
• Successful integration of AV hardware with Unreal Engine visualization platforms.
• Compliance with engineering documentation and deployment standards.
Required Skills
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